To Top

Rising Stars: Meet Meg Fox

Today we’d like to introduce you to Meg Fox.

Hi Meg, thanks for sharing your story with us. To start, maybe you can tell our readers some of your backstory.
One day, when I was a young kid, I went to see an animated movie with my dad in theaters, and afterward, he said “You know, they pay someone to create those characters” and my mind was blown. I had no idea that making characters for games and movies was a job I could have, and from that day on, I was determined to be an artist and animator for a living.

I focused my art on characters for animation! I drew pokemon, neopets, and all the characters from my favorite animated movies and shows. After high school, I applied for Art College and got into a prestigious animation program at Ringling College.

At school, we learned everything from hand-drawn, to computer animation. The program was incredibly rigorous and I almost quit because I thought the industry would be as brutal. Thank goodness I stuck it out, because my professional experience has been miles better than my art school experience was.

I originally thought I wanted to work in films or TV, and even landed a sweet internship at Nickelodeon where I had an absolute blast. However, I was destined to work in videogames and live in Colorado. I landed my first job out of school on a game called “Dragonvale” that a company called “Backflip Studios” was making.

The studio was located in Boulder, and the job was a dream come true! I used to cry tears of joy in the parking lot, knowing I was going to be getting paid to draw and animate dragons all day. I also loved Boulder and Colorado in general. I’m a very outdoorsy person and was enamored with all the trails and open spaces all around me. I also met my husband at Backflip Studios!

Now I am working as a freelance animator where I get to pick and choose the projects I work on. I certainly do what I love for a living as each day, I get to draw and animate cute characters for really fun games. I think my younger self would be proud of me.

Alright, so let’s dig a little deeper into the story – has it been an easy path overall and if not, what were the challenges you’ve had to overcome?
Making it through art school was easily the toughest part of my journey. People may not know this, but art school can be brutal. I went in thinking it was going to be a lot of fun, and I was so wrong.

I was doing 10+ hours of homework every day including weekends. I never had any free time. They would give us homework over breaks, so my family would come to visit me on their spring break and I could barely see them at all.

I would be in the dark, cold computer labs on holidays and even my birthday. Sometimes I wouldn’t see the sun for the entire day because I would go into the windowless computer labs first thing in the morning, and not leave until it was pitch dark out. The attendance policy was so strict that once I was hit by a car and still had to go to class. My hair was falling out due to stress. I wish I was exaggerating.

Alright, so let’s switch gears a bit and talk business. What should we know about your work?
One of my coworkers once called me the “swiss army artist” because I can help with nearly every aspect of the game art pipeline.

My favorite things to work on are the characters. I love getting to design and animate them, especially if they are cute magical creatures. I love being able to breathe life into them and see them walking around or battling in the game.

I am the most proud when people online draw fan art of my characters! I remember also doing that a lot as a kid, and it means I’m doing my job right!

Is there something surprising that you feel even people who know you might not know about?
I think most people assume I’m an illustrator because all of my current professional game work is under strict NDA (nondisclosure agreement. It means I contractually can’t share or talk about it). The only people who know I work in games are those who found me because of Dragonvale.

Online, I only post little doodles from my sketchbook or digital illustrations that I do in my free time.

Contact Info:

Suggest a Story: VoyageDenver is built on recommendations from the community; it’s how we uncover hidden gems, so if you or someone you know deserves recognition please let us know here.

Leave a Reply

Your email address will not be published.

More in Local Stories